Origami Cupcake

Doll: Linework in Progress

News, Works in Progress

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Edit: This work has been completed.
Follow each step in the  making of this work:  Linework ColoringShading and Highlights and Extra Details and Final Atmospheric Shading.

I’ve been working a bit slowly because I’ve been sick. But now I’m back on track with some updates.

This is a quick step by step breakdown of how I draw my linework using Adobe Illustrator.

To begin with I just wanted to talk a bit about where these artworks come from. What you see as my starting point, a rough digital sketch, isn’t really the beginning at all.

I research subjects that interest me, watch way too much anime and draw a lot of rough sketches before deciding to work on a particular idea. A lot of my works have a definite theme; Godzilla, cosplay or Japanese mythology, this was just a random sketch that I decided to bring to life.

I really liked the contrast between the clothed and naked figures, and I gave here gloves and a mask to really emphasize this. This is definitely the most erotic work I’ve done so far, but I hope it still falls within the realm of tasteful nudity.

I was inspired by this image from Tokyo Fashion. It like she’s half human and half animal:

But getting back to work…

I trace my reference photo’s and then redraw the rough sketch again neatly using the Paintbrush Tool set to be pressure sensitive:

Playing around with some different hairstyles:

 

In the end I decided on short curls. It’s a good contrast from the other figure’s long straight hair and it’s very Lolita; feminine and girly:

The I moved on to drawing the background using a reference image.
I also decided to give the front figure some clothing in the form of a kimono:

Adding more detail to the background:

I also redrew the faces. Adding some shading helps to show depth and correct mistakes:

 

When I decided I was happy with the rough line image I moved onto cleanup.

Using the Paintbrush Tool makes this easier in a few different ways. I can adjust the thickness of the stroke easily, I can use Simplify to remove unnecessary points, and I can manually remove and edit points. By doing this now I save myself time later on, but there is a limit to the amount of control that you have with this method.  After duplicating the layer to save my earlier work, I select all my linework and outline stroke. I can then adjust points manually until the linework is perfect.

While working so methodically takes a lot of time, I find that drawing the linework is by far the most important stage of a work. I’m building the image up in layers, and this is my foundation. It wastes a huge amount of time if you try to make changes to the image once it’s been colored, so I try to go slowly and be extra critical of myself.

As I’m working I change finished areas to blue to help me keep track of my progress:

The completed linework ^_^

 

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